Press kit
Bones will Fly Tower Defense
Everything you need to write about the game or show it on your channel. Keys, interviews or questions: [email protected].
Description
A cozy 3D tower defense on little hexagon islands, where every hit shatters marching skeletons into showers of bouncing, physics-driven bones.
Waves of skeletons march along the roads of small hexagonal islands toward your castle. Build towers, upgrade them and find the right mix to stop them. Every hit shatters the skeletons into physics-driven bones that bounce and scatter, and kill streaks ring out like a bone xylophone.
The campaign crosses hand-crafted levels on islands with different biomes: green meadows, snowy mountains, desert dunes and more. Different enemies need different answers, so every wave is a small puzzle: read what's coming, pick the right towers and place them wisely. The toughest waves end with a boss.
Every island is a living diorama. Petals ride the wind in the meadow, snow falls in the mountains, heat haze and sandstorms sweep the desert. Windmills, boats and trees react when you click them, and a photo mode with a free camera and tilt-shift focus lets you capture the scene.
Play with mouse or controller, in 21 languages.
History
Bones will Fly: Tower Defense is the first game from Nonna's Oven Games, a small independent studio in Italy named after the developer's grandmother and the pizza they used to make together. It is made with Godot Engine and the CC0 3D art of KayKit, and it is self-published on Steam.
Features
- Bones that fly: every hit breaks skeletons into physics-driven bones that bounce and scatter.
- Hand-crafted levels across different biomes: sunny meadows, snowy mountains, desert dunes and more, on little hexagon islands.
- Read the wave, pick the right tower: different enemies need different answers, and the toughest waves end with a boss.
- A living diorama: weather for each biome, windmills, boats and trees that react to your clicks.
- Photo mode: free camera and adjustable tilt-shift focus.
- Play your way: full controller support, remappable controls, 21:9 ultrawide support, 21 languages.
Videos
Trailer (0:45)
Download: MP4, 1920×1080, 17 MB · YouTube. Music: "Celtic Impulse" by Kevin MacLeod, CC BY 4.0 (credit below).
Short loops (no text, no HUD)
Made for articles and social posts: bones fly · frozen skulls · golem down (MP4, 960×540, about 3 seconds each).
Screenshots
Straight from the game, 1920×1080. Click to enlarge. The ZIP has the original JPG files.
Logos, icon and key art
About Nonna's Oven Games
Nonna's Oven Games is a small independent game studio based in Italy. It is named after the developer's grandmother, and after the pizza they used to make together: good pizza can't be rushed, and the studio tries to make games the same way. Bones will Fly: Tower Defense is its first game. Our story →
Credits
| Game | Nonna's Oven Games |
|---|---|
| 3D art | KayKit, The Complete KayKit Collection by Kay Lousberg (kaylousberg.com), CC0 |
| Font | Fredoka by Milena Brandão and Hafontia, SIL Open Font License 1.1 |
| Game music | "Medieval: The Old Tower Inn", "Medieval: Market Day" and "Medieval: Battle" by RandomMind (OpenGameArt.org), CC0 |
| Trailer music | "Celtic Impulse" Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0 (creativecommons.org/licenses/by/4.0) |
| Sound effects | ElevenLabs Sound Effects; Kenney (kenney.nl), CC0; OpenGameArt.org contributors, CC0 |
| Engine | Godot Engine (godotengine.org), MIT |
Monetization permission
Nonna's Oven Games allows the contents of Bones will Fly: Tower Defense to be published through video broadcasting services for any commercial or non-commercial purpose. Monetization of videos and streams of Bones will Fly: Tower Defense is explicitly allowed, no need to ask.
If you re-upload the trailer, please keep the credit for its music (CC BY 4.0), shown in the credits above.
Contact
Press, keys and interviews: [email protected]
Player support: [email protected]
Website: nonnasovengames.com














